Skolon × Wattis

Skolon × Wattis — Energy Awareness Concept & Prototype

Project context
Skolon is an existing digital learning platform used in schools.
Within this project, our task was to develop a conceptual idea that could live inside the Skolon ecosystem and help users understand a complex topic in a more accessible and engaging way.

Our group chose to focus on energy consumption and sustainability, and developed the concept Wattis — a character-driven approach to explaining energy usage.

The problem

Energy consumption is often explained using abstract numbers, graphs, and technical language.
For users with different levels of knowledge, this can feel:

  • difficult to understand,

  • distant from everyday life,

  • and unengaging, especially for younger or less technical users.

The challenge was to make energy usage easy to understand, relatable, and not boring, while still being informative.

Our concept — Wattis

As a group, we developed Wattis, a friendly character that represents energy usage in a simple and emotional way.
Instead of focusing on numbers, Wattis communicates energy consumption through:

  • mood,

  • color,

  • and everyday language.

The idea was that users should be able to feel whether their energy usage is good or problematic at a glance, without needing prior technical knowledge.

My contribution — Wattis prototype in Figma

My individual contribution was designing an interactive prototype for Wattis in Figma.
In the prototype:

  • Wattis turns green and happy when energy usage is balanced,

  • and red and unhappy when consumption becomes high.

Energy usage is explained using everyday language, avoiding technical terms, so users can easily relate their behavior to Wattis’ reactions.

The prototype focuses on:

  • emotional feedback instead of judgment,

  • instant visual understanding,

  • and making sustainability feel approachable rather than overwhelming.

Design focus

  • Different levels of users: beginners to more experienced

  • Low cognitive load and clear visual cues

  • Character-based interaction to increase engagement

  • Simple, friendly language instead of technical energy data

Outcome

This concept demonstrates how complex information can be translated into a human, playful, and intuitive experience.
The Wattis prototype shows my ability to:

  • transform abstract data into meaningful interaction,

  • design with empathy and accessibility in mind,

  • and use prototyping to communicate ideas clearly.